PGN records a game; FEN records a position
PGN and FEN are both useful chess formats, but they answer different questions. PGN records a game. FEN records a position.
That difference matters when you are making chess art. A full game can become a movement trace, a typographic score, a sequence of boards, or a final position with context. A single position can show what the board looked like at one moment, but it does not include the route that got there.
For Endgame, the safest full-game inputs are a PGN, an uploaded .pgn file, a supported public game link, or a curated famous game from the catalog.
What PGN contains
PGN means Portable Game Notation. It is a plain-text score of a chess game: player names, event or site when available, date, result, and the move list in algebraic notation.
A useful PGN might start with bracketed headers such as player names and result, followed by moves like 1. e4 e5 2. Nf3 Nc6. Comments and annotations may appear too, but the important part for Endgame is the legal move record.
Because PGN carries the move list, Endgame can replay the game before rendering the artwork. That is what makes full-game pieces possible: The Trace can follow piece paths, The Score can preserve notation, and The Sequence can show the game as a set of moments.
What FEN contains
FEN means Forsyth-Edwards Notation. It describes one exact board state: where the pieces are, whose turn it is, castling rights, en passant availability, and move counters.
That makes FEN useful for analysis boards, puzzle positions, study diagrams, or communicating a single position precisely. But it does not contain the earlier moves, player names, tournament context, opening path, or the reason the position appeared.
If all you have is FEN, you have a snapshot. You do not have the full game score.
Why full-game art needs PGN
Endgame is strongest when the art is tied to real chess data. A full PGN lets the creator preserve the shape of the game instead of guessing from a diagram.
Use PGN when you want The Trace, because movement paths need the whole move history. Use it for The Score, because the notation itself is the artwork. Use it for The Sequence, because the story depends on multiple moments.
A FEN can describe a board, but it cannot tell Endgame which sacrifices, retreats, king walks, exchanges, or quiet moves created that board. For anything that claims to represent the whole game, PGN is the honest source.
When one position is enough
Sometimes one position is exactly what you want: a mating net, a study diagram, a famous puzzle, or the final board from a memorable win.
In those cases, FEN may be useful as a way to preserve the position outside Endgame. But do not treat it as a replacement for the move score. If you want Endgame art from the full game, use PGN, a supported game link, or a curated famous game.
If the position comes from a real game and you can still find the PGN, use the PGN. It gives you the position plus the context that makes the design feel less generic.
How to choose the right Endgame source
If you have the complete PGN, open the creator and use the paste PGN or upload .pgn path.
If your game is on Lichess, a supported public Lichess game link can be imported, or you can export and paste the PGN. If your game is on Chess.com, copy or export the PGN and paste it into Endgame rather than relying on direct URL import.
If you do not have your own game, start from a curated famous game in the Endgame catalog. That keeps the piece based on real chess instead of a decorative board invented for the wall.